My main interest was in adding different sounds to add juice to my game. I had to consider the storyline and general vibe I was trying to get across in the game. I first picked out the background music, and was going for a fun carnival-style game vibe. As I continued to think about sound design, I wanted to make the game feel sparkly, glittery, and fairy-like, so I added in the move effect and win effect sounds to emit these vibes. The explosion effect, which was originally an actual explosion effect sound, felt very different from the other sounds used, so I had to rethink the vibe of this sound to make it mesh better. I opted to go for the classic “WAH WAH WAHHH” sound because that meshed well with the carnival vibe of the background music.
I think that adding sound to my game made it WAY more interesting and have a lot more character to it. I couldn’t even imagine playing this game without sound now. I think that focusing on sound as my main juice choices really achieved my goal / juiciness’s goal of creating a more interesting, appealing, player experience.
In the video, the audio doesn’t sound great and sounds a little insane. When you’re actually playing the game it doesn’t sound very crazy, but in this recording it’s a bit overwhelming. I think I still have more programming stuff to fine tune, such as making sure the collision is actually showing a collision (sometimes this is a little off as of right now).
I don’t think I would do anything differently. I started this assignment far in advance and did not have any major issues completing the assignment in time, except for some bugs in my code which I worked out by meeting with Prof. Soros.
Resources used:
https://poanchen.github.io/blog/2016/11/15/how-to-add-background-music-in-processing-3.0
https://medium.com/measuring-the-great-indoors/sounds-speech-in-processing-df1e908940c#:~:text=From Processing go to Sketch,→ and click ↓ Install .
https://processing.org/reference/libraries/sound/SoundFile_play_.html